Tampilkan postingan dengan label Cheat. Tampilkan semua postingan
Tampilkan postingan dengan label Cheat. Tampilkan semua postingan

Sabtu, 04 April 2009

Call of Duty : World at War & Cheats

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War, as Fallout 3 so famously puts it, never changes. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill.

If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies.


It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.

War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.



This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.

There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.


The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare. It probably doesn't help that we all know how the war eventually turned out; Modern Warfare had the advantage of a fictionalized story with plenty of shocking twists and turns.

All told, the single-player campaign is about as short as that in Modern Warfare, but it doesn't drag on. Plus, there's considerably more replayability here because the bulk of the campaign is playable in cooperative mode with up to three other players. I say the bulk because a handful of missions are missing, notably the sniper mission and the PBY mission; the former wouldn't make sense with four snipers, while the latter doesn't have enough room in the narrow PBY for more than one player to scamper about. Not only is the campaign in co-op, but there's also a Death Card system reminiscent of Halo 3's skull system. Scattered throughout the campaign are death cards that you can find. Each one unlocks a different capability, like Sticks & Stones, which only gives you a knife and dud grenades. Sure, it might seem strange, but it lets you have fun if you want to challenge yourself.

Multiplayer is definitely an area where World at War shines. Modern Warfare had arguably one of the greatest multiplayer suites in recent history, and World at War builds on it. There remains the create-a-class and rank system that lets you unlock perks, weapons, and upgrades that you can then mix-and-match to create different load outs. Many of Modern Warfare's perks are here, adjusted for the earlier age. For instance, what used to be the UAV Jammer is now Camouflage to keep you from being spotted by any spotting planes the enemy calls in.

There are also about a dozen new perks, about half of which are associated with vehicles for the four huge vehicle-enabled maps. And while tanks can deal out a lot of punishment, they're also very vulnerable to infantry antitank weapons and other tanks. Driving around in a tank is cool, but you'll realize just how slow World War II-era tanks are. Just like in real-life, you need to coordinate infantry and armor together for maximum effectiveness, and it's nice that the PC version has built-in voice chat. Fans of Modern Warfare on the PC had to set up third-party voice systems out of game to talk to one another.

The reward mechanic in World at War is also similar, but it does have a nice twist. Three kills in a row gets you a spotting plane rather than a UAV, five kills gives you an artillery strike instead of an air strike, and seven kills without dying lets you call in my favorite new feature: dogs. Yes, you unleash the hounds of war, a pack of killer dogs that will make a beeline to the enemy (helpful in spotting where they're hiding) as well as tear their throats out if they can. The dogs are difficult to take down, because they'll swarm you, and if you're busy shooting at the dogs you're often not paying attention to the fact that an opponent is lining you up in his sights.


All the popular modes from Modern Warfare return, like Headquarters (each team battles to seize a point on the map; the team that does doesn't gets to respawn if they die), search and destroy, team deathmatch and the like. There are also two new modes, war and capture-the-flag. The former is similar to Battlefield's conquest mode; there are five points on the map that must be seized. The kicker is that only one point is under contention at a time, so it focuses the action. (And, yes, Call of Duty 3 fans will recognize that it had war mode as well.)

And then there's the icing on the cake, a silly-yet-fun bonus co-op mode called Nacht der Untoten, or Night of the Undead. It's also referred to as Nazi Zombies, and it's a last stand against waves of oncoming zombies. You and up to three others are holed up inside a bunker; the zombies try to break down the barricades at the doors and windows and you have to kill them. Each wave becomes harder by throwing more zombies at you or making the zombies faster or both. You gain points for killing the zombies and for rebuilding the barricades, and these points can be used to purchase weapons, ammo, and access to other parts of the bunker. There's even a mystery box that can serve up a ray gun straight out of 1940s pulp fiction. Still, eventually the zombies will kill you, and the goal is to survive as long as possible to compare your performance on the leaderboard.

Given that it uses the Modern Warfare engine, World at War looks every bit as good on both the PC and the Xbox 360. I've always been impressed with the level of detail on everything; walk up to a fellow soldier and you can see the seams in their clothing. The most memorable visual in the game for me has to be the arterial blood spray that happens when a human body gets torn apart by explosions and gunfire. The dark red of the blood is in stark contrast to the dust and smoke in the air. And the frame rate is Call of Duty-smooth on both platforms from that I saw. (For comparison purposes, the PC I used had a Core 2 Quad processor with an 8800GTX and 2GB of RAM. All detail settings were set to maximum at 1920x1200 resolution.)

Activision tapped Hollywood's top talent for the voice acting. Kiefer Sutherland does his part for the Marines, while Gary Oldman is the main voice for the Russians. Sutherland's voice is so distinct that it's easy to imagine him in the recording booth, bellowing his lines into the microphone (that must have been some recording session). Oldman, who has made a career out of being an utter chameleon, is almost unrecognizable in his role, and he delivers a convincing Russian accent. The rest of the sound effects are as authentic as we've come to expect; when you hear the metallic thunk of various machine guns you know that the sound guys spent a lot of time shooting and recording those World War II guns in a desert somewhere. Yet it's the mixing of all these elements that makes a Call of Duty game; there's so much audio erupting all over the place, from gunfire, explosions, guys yelling out commands or warnings, the whistle of artillery above, to the rumbling of vehicles nearby. It all combines to create a rich soundscape comparable to those in movies.


PasswordEffect
give allAll weapons
sf_use_bw 1Black and White movie mode
devmap [map name]Change maps
notargetDisable AI
godGod mode
sf_use_ignoreammo 1Infinite ammo
mapnameList maps
noclipNo clipping mode
sf_use_invert 1Photo negative mode
sf_use_chaplin 1Silent movie mode


Cheats for RUSSIA vs. GERMANY levels

Go into the options menu and enable the game console, then (in menu or gameplay, it doesn't matter) press the ~ key to open it. Type the password for each level to play it on cheat mode.

PasswordEffect
Devmap see2Play the mission Blood and Iron (VEHICLE LEVEL)
Devmap ber3bPlay the mission Downfall (FINAL USSR LVL)
Devmap ber2Play the mission Eviction
Devmap ber3aPlay the mission Heart of the Reich
Devmap ber1Play the mission Ring of Steel
Devmap see1Play the mission Their Land, Their Blood
Devmap sniperPlay the mission Vendetta
Devmap nazi_zombie_prototypePlay the Nazi Zombie game extension



Cheats for USA vs. JAPAN levels

Go into the options menu and enable the game console, then (in menu or gameplay, it doesn't matter) press the ~ key to open it. Type the password for each level to play it on cheat mode.

PasswordEffect
devmap pby_flyPlay the mission Black Cats (VEHICLE LEVEL)
devmap oki2Play the mission Blowtorch & Corkscrew
devmap oki3Play the mission Breaking Point (FINAL USA LVL)
devmap pel1aPlay the mission Burn Em' Out
devmap pel2Play the mission Hard Landing
Devmap pel1Play the mission Little Resistance
devmap pel1bPlay the mission Relentless
Devmap makPlay the mission Semper Fi


Level select codes

First unlock the game's console by going to Game Options and select "Yes" for the Game Console. Next open it up with the ~ key. Then, type in these codes to go to the level.

PasswordEffect
Devmap pby_flyPlay the mission Black Cats
Devmap see2Play the mission Blood and Iron
Devmap oki2Play the mission Blowtorch & Corkscrew
Devmap oki3Play the mission Breaking Point
Devmap pel1aPlay the mission Burn 'Em Out
Devmap ber3bPlay the mission Downfall
Devmap ber2Play the mission Eviction
Devmap pel2Play the mission Hard Landing
Devmap ber3aPlay the mission Heart of the Reich
Devmap pel1Play the mission Little Resistance
Devmap nazi_zombie_prototypePlay the mission Nacht der Untoten
Devmap pel1bPlay the mission Relentless
Devmap ber1Play the mission Ring Of Steel
Devmap makPlay the mission Semper Fi
Devmap see1Play the mission Their Land, Their Blood
Devmap sniperPlay the mission Vendetta


Unlockables

Modes

Complete certain objectives to unlock different game modes.

UnlockableHow to Unlock
Veteran modeReach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
Zombie modeSuccessfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.


Online Multiplayer Challenges

Complete the following challenges online to unlock the following:

UnlockableHow to Unlock
Aperture Sight for Gewehr 43Get 75 kills with the Gewehr 43
Aperture Sight for M1A1 CarbineGet 75 kills with the M1A1 Carbine
Aperture Sight for MP40Get 75 kills with the MP40
Aperture Sight for PPSh-41Get 25 kills with the PPSh-41
Aperture Sight for STG-44Get 75 kills with the STG-44
Aperture Sight for SVT-40Get 75 kills with the SVT-40
Aperture Sight for ThompsonGet 75 kills with the Thompson
Aperture Sight for Type 100Get 25 kills with the Type 100
Bayonet for ArisakaGet 75 kills with the Arisaka
Bayonet for Kar98KGet 75 kills with the Kar98K
Bayonet for M1 GarandGet 75 kills with the M1 Garand
Bayonet for M1897 Trench GunGet 75 kills with the M1897 Trench Gun
Bayonet for M1A1 CarbineGet 100 kills with the M1A1 Carbine
Bayonet for Mosin-NagantGet 75 kills with the Mosin-Nagant
Bayonet for SpringfieldGet 25 kills with the Springfield
Bayonet for Type 99Get 75 kills with the Type 99
Bipod for BARGet 25 kills with the BAR
Bipod for Browning M1919Get 25 kills with the Browning M1919
Bipod for DP-28Get 25 kills with the DP-28
Bipod for FG42Get 25 kills with the FG42
Bipod for MG42Get 25 kills with the MG42
Bipod for Type 99Get 25 kills with the Type 99
Box Magazine for M1A1 CarbineGet 150 kills with the M1A1 Carbine
Dual Magazines for MP40Get 150 kills with the MP40
Extended Clip for Type 100Get 25 kills with the Type 100
Flash Hider for M1 GarandGet 25 kills with the M1 Garand
Flash Hider for M1A1 CarbineGet 25 kills with the M1A1 Carbine
Flash Hider for STG-44Get 25 kills with the STG-44
Flash Hider for SVT-40Get 25 kills with the SVT-40
Grip for Double Barreled ShotgunGet 25 kills with the Double Barreled Shotgun
Grip for M1897 Trench GunGet 25 kills with the M1897 Trench Gun
Rifle Grenade for ArisakaGet 150 kills with the Arisaka
Rifle Grenade for Gewehr 43Get 150 kills with the Gewehr 43
Rifle Grenade for Kar98KGet 150 kills with the Kar98K
Rifle Grenade for M1 GarandGet 100 kills with the M1 Garand
Rifle Grenade for Mosin-NagantGet 150 kills with the Mosin-Nagant
Rifle Grenade for SpringfieldGet 75 kills with the Springfield
Round Drum for PPSh-41Get 75 kills with the PPSh-41
Round Drum for ThompsonGet 150 kills with the Thompson
Sawed-Off ShotgunGet 75 kills with the Double Barreled Shotgun
Sniper Scope for ArisakaGet 25 kills with the Arisaka
Sniper Scope for Kar98KGet 25 kills with the Kar98K
Sniper Scope for M1 GarandGet 150 kills with the M1 Garand
Sniper Scope for Mosin-NagantGet 25 kills with the Mosin-Nagant
Suppressor for Gewehr 43Get 25 kills with the Gewehr 43
Suppressor for MP40Get 25 kills with the MP40
Suppressor for ThompsonGet 25 kills with the Thompson
Suppressor for Type 100Get 25 kills with the Type 100
Telescopic Sight for FG42Get 75 kills with the FG42
Telescopic Sight for STG-44Get 100 kills with the STG-44
Telescopic Sight for SVT-40Get 150 kills with the SVT-40
Telesopic Sight for Gewehr 43Get 100 kills with the Gewehr 43

Article By : PC IGN
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Empire Earth III (3) & cheats

7 komentar

It's never a good sign when your boss apologizes in advance for assigning you a review so when Dan handed me a copy of Empire Earth III and said "I'm sorry," I was a little nervous to crack it open. I mean, I really, really liked the original Empire Earth, and I was even a fan of Mad Doc's first sequel. What could they possibly have done to depart so radically from the success of the previous game? In short, a lot.

Fans of the series will be disappointed that the sequel removes much of the complexity and variety that separated Empire Earth from the other RTS games. Where the previous games had over a dozen distinct eras and tons of historical civs with unique bonuses, Empire Earth III reduces it down to bare essentials. You can play as the tech-heavy West, the population heavy East, or the unconventional Middle East. Beginning in the Ancient era, you'll have the chance to progress through to Medieval, Colonial, Modern and Future as the game progresses.

While simplicity has its place, it tends to go against the basic point of the franchise and is hardly sufficient to justify the box's claim that the game presents "the entire span of human history." What we're actually getting here is a game that avoids any semblance of historical accuracy and instead mashes together generic units into some broad historical and cultural groupings. Again, by itself that's not necessarily a bad thing in and of itself, but it's 180 degrees away from what I think most of us expected from the series.

Mad Doc has also removed complexity in other areas. Diplomatic relations are limited now to alliance and war, so players won't be able to craft specific proposals with the other players. The incredibly useful Citizen Manager from Empire Earth II is also gone, but you won't really miss it because the resource model has been scaled back as well. Now players will simply build warehouses to collect raw materials and construct markets to collect money. To further simplify things, the types of resources you collect don't even matter; you can build a tank just as easily out of fish as you can out of wood or ore. The caravans that run from your city center to your markets do allow for some interesting raiding opportunities but it's really the only interesting element in the entire economy.

Because there are no limits on the amount of resources you can collect or the amount of defenses you can build, battles can sometimes drag on a bit. There's still a population limit, so you won't be able to field large armies, and while it limits the opportunity for decisive victories, it's ultimately a good thing. Not only does it keep you from amassing framerate-killing armies but it also forces players to focus on the types of units they want to use for the coming battle.

Empire Earth III makes use of the rock-paper-scissors approach to unit design. As long as you've got the right balance of units to take on cavalry, infantry and support units, you can rest assured that you'll have a good chance of taking on any challenges. Throw in a couple of units designed to destroy buildings, and you'll be set for base assaults. The problem is that there are so few units to choose from and so few tech upgrades for them that each battle plays out pretty much the same. There are some significant adjustments you'll have to make as you more from era to era, but even then the battles start to take on a repetitive nature, especially when you consider that your enemies will be using the same types of units. There is a bit of variety, of course, because of the differences each culture brings to the table, but it's not enough to mix up the individual battles all that much.

Empire Earth III also includes a new World Domination mode that works along the same lines as Rise of Nation's Conquest mode. Players fight for control of dozens of territories on a map of the world. Each territory generates income that can be spend for tech upgrades, new armies, and other strategic resources. It's a fun enough mode with plenty of dynamic missions that give the player some specific objectives to shoot for. On the downside, the mode is really missing a historical flavor that would help to make the game feel more substantial.


Moving past how the game plays, the looks aren't much better. Though I don't have a problem with the colorful and stylized look of the units, the animations aren't very good and the performance leaves a lot to be desired. Ships jerk their way across the ocean and trebuchets slide around like they're on sheets of ice. The effects are generally nice, particularly the super explosions and the weather effects, but the game runs poorly, even on my brand new Alienware.

The background sounds are generally good but the audio portion of the game is hampered by the ridiculous jokes and Henny Youngman style one-liners that are constantly uttered by your units. Whether it's funny or not, it ruins the mood of the game.


Codes for EE3

Press enter while in game and type in any of these codes!

CodeEffect
LootAdds 10k of every resource
era upAdvance to the next Epoch
idontcheatCheats Disabled
icheatCheats Enabled
convertconverts a selected unit
sea monkeysinstant build toggle
super cheatLots of cash, instant build, max pop cap, FOW turned off
play godMakes all units and buildings invulnerable
taxesResources -100
punishSelected unit -20 HP
recharge meSelected unit recharged to 100% power
give techTech points +50
max popToggle max pop capacity
toggle fogToggles FOW On/Off
winWins the Scenario

Article by : PC IGN

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Sabtu, 03 Januari 2009

GTA IV & Cheats

31 komentar

Rockstar's vivid tale of Niko Bellic, an immigrant with convictions powerful enough to rocket him through the crumbling substructures of Liberty City's world of organized crime, is now out on PC. The Xbox 360 and PlayStation 3 games shipped this past April, and with this one you'll find a few alterations and additions those who waited are sure to appreciate. Despite what's been put in, if you've already played the console versions it's hard to recommend picking this one up, even though it now includes space for up to 32 players in its multiplayer matches and a robust, easy to use replay editor for recording and fashioning clips from your in-game actions. The Grand Theft Auto franchise rocketed to mass popularity after Grand Theft Auto III's release and the ground rules were set for a different style of game. Since then we've seen slight alterations and tweaks to the core formula with Vice City and San Andreas, and Grand Theft Auto IV represents another step forward. This is a game that strips down a lot of the more zany challenges from games past. You won't be doing any remote control helicopter missions or lowrider matching challenges here. Instead, the focus is on realism, a more mature sensibility, and bringing GTA into the present day.




Starting from dealing with your cousin Roman, a small time operator prone to gross exaggeration, you'll move your way up through criminal rings until you get what you want. Unlike GTA characters of the past, though, Niko isn't trying to prove himself as some sort of badass for the ages, driven to rule the city no matter what. He's looking for something, and the missions he undertakes are really the only way for him to find it. He may perform a number of ruthless acts (which you, by the way, instruct him to), but there are points during the story where you can ease your finger off the trigger or make a choice as to how things proceed. Despite the kind of senselessly violent tendencies many may associate with GTA characters, Niko represents an exception in many respects, as he has a code by which he operates. The game's infrastructure has been made more convenient, though there's still space to improve. If Niko fails a mission, a message asking to retry it pops up as soon as you respawn, and when you die you don't lose your entire arsenal. Getting across the gargantuan metropolis is made easier by hailing cabs that take you to waypoints on your map. Stealing a car and driving yourself is always an option, as is the more immersive element of actually riding in the cab's backseat the whole time, staring out the windows at the passing lights. For anyone who's short on time or would prefer to forego the random dangers of driving across a GTA world, the cabs are certainly welcome. Still, you'll be doing quite a bit of mission restarts, and that often means repeating large chunks of the challenges. Many missions break down into an initial travel segment, some kind of escalation event, a conflict, and an escape. Getting through the on-foot shooting sequences, a real headache with the clunky control schemes of games past, has been made much better with the inclusion of a cover system and, as with all PC versions, mouse and keyboard support for aiming and shooting. From behind cover it's possible to blind fire, rapidly pop out to unload a few shots, or move cover to cover, a system that doesn't always work perfectly but is a definite step up for the series. It's possible to use a gamepad as well, which handles vehicles better than a mouse and keyboard. You can even switch freely between the control devices. Juggling the two input methods depending whether you're driving or shooting is pretty awkward, but it's great that Rockstar built it in without forcing you to fiddle with a control input menu toggle. And if you have to pick one, it's far easier to shoot from a moving car with the mouse and keyboard.







Some of the mission structures can be really impressive and work well in the context of the narrative's direction, but unfortunately the franchise's trial and error nature hasn't disappeared. You could be doing a mission perfectly until you accidentally tap a cop car, inadvertently shoot an item vital to the mission, or misinterpret a new set of directions that require precise timing upon a mission's phase change, and then it kicks you right back out to try again. Some may interpret that as part of the challenge, but it's a setup that's become a little familiar at this point and its continued existence will likely frustrate series veterans. The strength of story and character along with the amazingly detailed world are undoubtedly going to make strong impressions on whoever dives into this version of Liberty City, but GTA has always been about moments. Remember that time you went off the stunt jump and landed on the pedestrian after slamming through the light post with the police chopper crashing to the ground in the background, setting off a string of explosions rocketing through the stalled traffic? With the PC version you'll be able to actually save that sort of thing using the replay feature. Hitting F2 will save a chunk of gameplay roughly 30 seconds long to your hard drive and make it available for use with the integrated replay editor. This suite of tools will let you drop in filters, splice together clips, add text, attach music, adjust camera angles and more so you can recreate your favorite scenes however you see fit. Want a string of shots of you firing at traffic jams from an attack chopper? Remember to hit F2 every time you're in that situation and splicing them all together should be no problem, giving you the opportunity to save and savor those quirky, seemingly impossible-to-repeat moments that pop up in GTA's unpredictable world.




To enter into the editor mode Niko utilizes his cell phone, which acts as a sort of hub for a wide range of activities. It comes into play during the course of missions for checking messages and talking with the game's vibrant, well-realized NPC population as well as serving as a tool built to allow players to live Niko's life as if it were a real one. NPCs will call to talk, for instance, with no purpose other than broadening your sense of their character. You can go on dates, organize a game of darts or pool, and manage relationships much like you might outside of Rockstar's world. Many of these diversions turn out to be fairly tedious after a while, but they're entirely optional so you can just leave them alone if you prefer. Beyond that there's plenty to discover in Liberty City, a stunningly realized virtual version of New York City caked with all the dust, wear, and dents you'd expect to see while walking down an actual street. There you can engage in the missions, sure, but also immerse yourself in activities strictly frivolous, from heading to Internet shops and clicking through fictional junk mail to sitting back in a dimly lit apartment and absorbing the glut of programs and commercials that, in typical Rockstar style, wryly torpedo popular culture.


The series staple radio is very much intact in GTA IV. When set against the Internet and cell phones it seems like somewhat more of an anachronism, but it still delivers the game's fantastic soundtrack and a cavalcade of fake talk programs and sarcastic advertising. Perhaps in GTA V, the protagonist will finally get an iPod. PC gamers will get more freedom when it comes to music selection, as Rockstar has included Independence FM with this version. Since you're bound to get tired of hearing about Dragon Brain and Pisswasser eventually, you can load in music files to a game directory that play when this station is switched to, giving you a better ability to find something you like should you decide to go on one of the adrenaline fueled cross-city cop chases GTA is known for. Then there's the online play, a major addition for the series and a section of the game that's been expanded with a larger player limit in the PC version and better search functionality. Accessed through Niko's cell phone you'll find a wide range of options for play, from races to deathmatches to a number of team-based games with more specific rule sets. The real draw of the online portion here is to engage in 32 person chaos across the expanse of the metropolis in free mode, but the structured content's there for players looking for something more organized. It would have been nice to see a few extra cooperative modes instead of those already packaged in the console versions, but the multiplayer remains a strong component of this product for the freedom it gives those who venture online. Online or off there's no doubt you'll be impressed with some of GTA IV's visuals. It's not so much the character models, but the sheer diversity of the city's sections, from the glitz of Liberty City's "Times Square" to the grime slathered over the industrial areas, Rockstar has produced one of the most authentic, believable settings ever seen in gaming. Yet with the PC version, you're going to need a particularly powerful machine to see it in all its splendor at a decent framerate, as even on our system (Core 2 Quad 2.40 GHz, 2 GB RAM, 768 MB GeForce 8800 GTX with Vista 32) we were having performance problems even after toning down a few of the settings, and some of the effects (the shadows in particular) didn't look so hot when displayed in high resolutions.







The sound is implemented even better. Stellar voice acting throughout an absolutely unbelievable amount of sharply written dialogue conveys and illuminates GTA IV's thrilling tale. As you're driving along the introductory sequence of a mission a second time you'll often be treated to an entirely different, cohesive dialogue thread between the passengers of the vehicle and then understand the lengths to which Rockstar has worked to fill this world with variety and personality. But it's also etched into every environment, from the snippets of pedestrians to the ambient horns, train track squeals, and general mechanical fuzz that suffuses big cities that Rockstar's managed to capture so very well here, and contributes heavily to Liberty City's authenticity.




PasswordEffect


468-555-0100Change weather


486-555-0150Get a different selection of weapons


486-555-0100Get a selection of weapons


267-555-0150Raise wanted level


267-555-0100Remove wanted level


362-555-0100Restore armour


482-555-0100Restore health, armor, and ammo


948-555-0100Song information


227-555-0142Spawn a Cognoscenti


227-555-0175Spawn a Comet


938-555-0100Spawn a Jetmax


625-555-0150Spawn a Sanchez


227-555-0168Spawn a SuperGT


227-555-0147Spawn a Turismo


359-555-0100Spawn an Annihiliator


227-555-0100Spawn an FIB Buffalo


625-555-0100Spawn an NRG-900


UnlockableHow to Unlock
Assassin's Greed (20)Complete all 9 assassin missions.
Auf Wiedersehen Petrovic (30)Win all ranked multiplayer variations, all races and "Cops 'n Crooks", as both sides.
Chain Reaction (20)You must blow up 10 vehicles in 10 seconds.
Cleaned The Mean Streets (20)Capture 20 criminals through the police computer.
Courier Service (10)Complete all 10 package delivery jobs.
Cut Your Teeth (5)Earn a personal rank promotion in multiplayer.
Dare Devil (30)Complete 100% of the unique stunt jumps.
Dial B For Bomb (10)Unlock the special ability of phoning for a bomb to be placed.
Driving Mr. Bellic (10)Unlock the special ability of taxi.
Endangered Species (50)Collect every hidden package in the game.
Fed The Fish (5)Complete the mission "Uncle Vlad".
Finish Him (15)Complete 10 melee counters in 4 minutes.
Fly The Co-op (15)Beat our time in ranked versions of "Deal Breaker", "Hangman's NOOSE" and "Bomb da Base II".
Full Exploration (20)Unlock all the islands.
Genetically Superior (25)Come first in 20 singleplayer street races.
Gobble Gobble (10)Score 3 strikes in a row, a turkey, in 10-pin bowling.
Gracefully Taken (10)Complete mission "I'll Take Her".
Half Million (55)Reach a balance of $500,000.
Impossible Trinity (10)Complete mission "Museum Piece".
It'll Cost Ya (5)Complete a taxi ride without skipping from one island to another.
Join The Midnight Club (10)Win a ranked multiplayer race without damaging your vehicle too much and with damage enabled.
Key To The City (100)Achieve 100% in "Game progress" statistic.
King of QUB3D (15)Beat the High Score in QUB3D.
Let Sleeping Rockstars Lie (10)Kill a Rockstar developer in a ranked multiplayer match.
Liberty City (5) (20)After meeting all possible friends, the ones left alive all like you above 90%.
Liberty City Minute (30)Complete the story missions in less than 30 hours.
Lowest Point (5)Complete mission "Roman's Sorrow".
Manhunt (15)Complete the most wanted side missions from the police computer.
No More Strangers (5)Meet all random characters.
Off The Boat (5)Complete the first mission.
One Hundred And Eighty (10)In a darts game score 180 with 3 darts.
One Man Army (40)Survive 5 minutes on 6 star wanted level.
Order Fulfilled (10)Complete all 10 Exotic Export orders.
Pool Shark (10)Beat a friend at pool.
Retail Therapy (10)Unlock the special ability of buying guns from a friend.
Rolled Over (30)Do 5 car rolls in a row from one crash.
Sightseer (5)Fly on all helicopter tours of Liberty City.
Taking It For The Team (10)Be on the winning team in all ranked multiplayer team games.
Teamplayer (10)Kill 5 players who are not in your team, in any ranked multiplayer team game.
That Special Someone (10)Complete mission "That Special Someone".
That's How We Roll! (10)Unlock the special ability of helicopter.
Top Of The Food Chain (10)Kill 20 players with a pistol in a ranked multiplayer deathmatch.
Top The Midnight Club (20)Come first in 20 different ranked standard multiplayer races.
Under The Radar (40)Fly underneath the main bridges in the game that cross water with a helicopter.
Walk Free (50)Lose a 4 star wanted rating by outrunning the cops.
Wanted (20)Achieve the highest personal rank in multiplayer.
Warm Coffee (5)Successfully date a girl to be invited into her house.
Wheelie Rider (30)Do a wheelie lasting at least 500 feet on a motorbike.
You Got The Message (20)Deliver all 30 cars ordered through text message.
You Won! (60)Complete the final mission.



Article by : PC IGN
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Senin, 01 September 2008

The Sims 2 Apartment Life & Cheats

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There are a few certainties in life … death and taxes are the two most often cited, but how about that as long as there is a Sims franchise, EA/Maxis will pump out expansions every couple of months.
Yep, it’s time once again and with Sims 2 Apartment Life, the supernatural gets a shot in the arm with the introduction of witchcraft. The element of witchcraft in the game is part of the new idea that Sims don’t have to own their own homes, but rather can rent. Of course there are rules for renting, like noise levels and making the rent on a timely basis, but the apartment element is surprisingly akin to the homeowners element. You will have visitors and develop social groups.





Part of the vampire element introduced several expansions ago allowed Sims to meet vampires and if they got friendly enough, that vampire might bite them and they would become a vampire. Werewolves got a similar treatment. Well, now it is time to give witchcraft a try. Sims can meet witches or warlocks and befriend them. If all goes well, they may be allowed to learn either the Ways of Light or the Path of Darkness.
When you head down that road, you get a spellbook and cauldron. The spellbook contains all your Sim will learn and the spells fall into three categories – good, neutral and evil. Good spells might include healing sick Sims, neutral allows for teleportation and evil includes starting fires and breaking up relationships.
And because there are witches, that means foregoing mechanical conveyances and riding on the broomstick.









The expansion includes a few new animations available in the radial menu (when at the right place) like a dance kiss, brushing teeth, washing the Sim’s face and jumping rope. A few new objects also enter the scene, like adding closet doors to a small room to create a walk-in closet, and there are also vending machines, a new spiral staircase, ceiling tiles for rooms, a new bed and bookcase and a silent ringer mode for phones.
Because some Sims do not make a lot of money, you can advertise for (and get) a roommate. The roommates are NPCs, and that means they operate under an independent AI. Sometimes the actions seem to make little sense, but generally they can work out fairly well.
As expansions go, Apartment Life adds some nice variety to the series. It does not add anything new in terms of the graphics engine but does bring in some nicer elements to the gameplay. The sound changes little.
Maxis (and EA) must be stretching it a bit to maintain viable content for the Sims 2 series – especially with Sims 3 releasing in 2009. But Apartment Life is a bit more robust than Free Time was in terms of behavioral modifications and that makes it a bit more fun


Codes

Apartment Cheats

Open the cheat box by pressing down Ctrl+shift+C

CodeEffect
gameVersionAfter typing 'expand' in, you'll see your game version in the cheat box.
changelotzoning [residential | community | apartmentbase]Before rezoning a lot using this cheat, make sure there are no Sims currently living in the lot. To use this cheat, enter the lot that you would like
clearLotClassValueclears any "changeLotClassification" cheat used on the lot and sets the lot class to the correct calculated value.
ExpandExpands or contracts the cheat window.
HelpLists a handful of cheats for the game.
boolProp aptBaseLotSpecificToolsDisabled falsemakes all building tools available for building apartments
printLotClassprints the lot's class (low, middle, or high) as well as the corresponding numerical lot class value.
boolprop locktiles [true/false]Set to 'false' and you can then place floortiles outside the lot.
Aging [on/off]Set to 'off' and sims wont age.
changeLotClassification [low | middle | high]This changes the lot classification of the lot. The lot will remain this classification until the following cheat is used.
Vsync [on/off]Turning 'off' can increase game performance, but at the cost of slight graphical loss.
boolprop aptsublotspecifictoolsdisabled [true/false]Use false to enable build/buy mode tools on apartment lots, and place objects outside of apartment room limits.


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