Sabtu, 04 April 2009
Call of Duty : World at War & Cheats
War, as Fallout 3 so famously puts it, never changes. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill.If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies.

It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.
War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.

This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.
There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.

The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare. It probably doesn't help that we all know how the war eventually turned out; Modern Warfare had the advantage of a fictionalized story with plenty of shocking twists and turns.
All told, the single-player campaign is about as short as that in Modern Warfare, but it doesn't drag on. Plus, there's considerably more replayability here because the bulk of the campaign is playable in cooperative mode with up to three other players. I say the bulk because a handful of missions are missing, notably the sniper mission and the PBY mission; the former wouldn't make sense with four snipers, while the latter doesn't have enough room in the narrow PBY for more than one player to scamper about. Not only is the campaign in co-op, but there's also a Death Card system reminiscent of Halo 3's skull system. Scattered throughout the campaign are death cards that you can find. Each one unlocks a different capability, like Sticks & Stones, which only gives you a knife and dud grenades. Sure, it might seem strange, but it lets you have fun if you want to challenge yourself.
Multiplayer is definitely an area where World at War shines. Modern Warfare had arguably one of the greatest multiplayer suites in recent history, and World at War builds on it. There remains the create-a-class and rank system that lets you unlock perks, weapons, and upgrades that you can then mix-and-match to create different load outs. Many of Modern Warfare's perks are here, adjusted for the earlier age. For instance, what used to be the UAV Jammer is now Camouflage to keep you from being spotted by any spotting planes the enemy calls in.
There are also about a dozen new perks, about half of which are associated with vehicles for the four huge vehicle-enabled maps. And while tanks can deal out a lot of punishment, they're also very vulnerable to infantry antitank weapons and other tanks. Driving around in a tank is cool, but you'll realize just how slow World War II-era tanks are. Just like in real-life, you need to coordinate infantry and armor together for maximum effectiveness, and it's nice that the PC version has built-in voice chat. Fans of Modern Warfare on the PC had to set up third-party voice systems out of game to talk to one another.
The reward mechanic in World at War is also similar, but it does have a nice twist. Three kills in a row gets you a spotting plane rather than a UAV, five kills gives you an artillery strike instead of an air strike, and seven kills without dying lets you call in my favorite new feature: dogs. Yes, you unleash the hounds of war, a pack of killer dogs that will make a beeline to the enemy (helpful in spotting where they're hiding) as well as tear their throats out if they can. The dogs are difficult to take down, because they'll swarm you, and if you're busy shooting at the dogs you're often not paying attention to the fact that an opponent is lining you up in his sights.

All the popular modes from Modern Warfare return, like Headquarters (each team battles to seize a point on the map; the team that does doesn't gets to respawn if they die), search and destroy, team deathmatch and the like. There are also two new modes, war and capture-the-flag. The former is similar to Battlefield's conquest mode; there are five points on the map that must be seized. The kicker is that only one point is under contention at a time, so it focuses the action. (And, yes, Call of Duty 3 fans will recognize that it had war mode as well.)
And then there's the icing on the cake, a silly-yet-fun bonus co-op mode called Nacht der Untoten, or Night of the Undead. It's also referred to as Nazi Zombies, and it's a last stand against waves of oncoming zombies. You and up to three others are holed up inside a bunker; the zombies try to break down the barricades at the doors and windows and you have to kill them. Each wave becomes harder by throwing more zombies at you or making the zombies faster or both. You gain points for killing the zombies and for rebuilding the barricades, and these points can be used to purchase weapons, ammo, and access to other parts of the bunker. There's even a mystery box that can serve up a ray gun straight out of 1940s pulp fiction. Still, eventually the zombies will kill you, and the goal is to survive as long as possible to compare your performance on the leaderboard.
Given that it uses the Modern Warfare engine, World at War looks every bit as good on both the PC and the Xbox 360. I've always been impressed with the level of detail on everything; walk up to a fellow soldier and you can see the seams in their clothing. The most memorable visual in the game for me has to be the arterial blood spray that happens when a human body gets torn apart by explosions and gunfire. The dark red of the blood is in stark contrast to the dust and smoke in the air. And the frame rate is Call of Duty-smooth on both platforms from that I saw. (For comparison purposes, the PC I used had a Core 2 Quad processor with an 8800GTX and 2GB of RAM. All detail settings were set to maximum at 1920x1200 resolution.)
Activision tapped Hollywood's top talent for the voice acting. Kiefer Sutherland does his part for the Marines, while Gary Oldman is the main voice for the Russians. Sutherland's voice is so distinct that it's easy to imagine him in the recording booth, bellowing his lines into the microphone (that must have been some recording session). Oldman, who has made a career out of being an utter chameleon, is almost unrecognizable in his role, and he delivers a convincing Russian accent. The rest of the sound effects are as authentic as we've come to expect; when you hear the metallic thunk of various machine guns you know that the sound guys spent a lot of time shooting and recording those World War II guns in a desert somewhere. Yet it's the mixing of all these elements that makes a Call of Duty game; there's so much audio erupting all over the place, from gunfire, explosions, guys yelling out commands or warnings, the whistle of artillery above, to the rumbling of vehicles nearby. It all combines to create a rich soundscape comparable to those in movies.
| Password | Effect |
|---|---|
| give all | All weapons |
| sf_use_bw 1 | Black and White movie mode |
| devmap [map name] | Change maps |
| notarget | Disable AI |
| god | God mode |
| sf_use_ignoreammo 1 | Infinite ammo |
| mapname | List maps |
| noclip | No clipping mode |
| sf_use_invert 1 | Photo negative mode |
| sf_use_chaplin 1 | Silent movie mode |
Cheats for RUSSIA vs. GERMANY levels
Go into the options menu and enable the game console, then (in menu or gameplay, it doesn't matter) press the ~ key to open it. Type the password for each level to play it on cheat mode.
| Password | Effect |
|---|---|
| Devmap see2 | Play the mission Blood and Iron (VEHICLE LEVEL) |
| Devmap ber3b | Play the mission Downfall (FINAL USSR LVL) |
| Devmap ber2 | Play the mission Eviction |
| Devmap ber3a | Play the mission Heart of the Reich |
| Devmap ber1 | Play the mission Ring of Steel |
| Devmap see1 | Play the mission Their Land, Their Blood |
| Devmap sniper | Play the mission Vendetta |
| Devmap nazi_zombie_prototype | Play the Nazi Zombie game extension |
Cheats for USA vs. JAPAN levels
Go into the options menu and enable the game console, then (in menu or gameplay, it doesn't matter) press the ~ key to open it. Type the password for each level to play it on cheat mode.
| Password | Effect |
|---|---|
| devmap pby_fly | Play the mission Black Cats (VEHICLE LEVEL) |
| devmap oki2 | Play the mission Blowtorch & Corkscrew |
| devmap oki3 | Play the mission Breaking Point (FINAL USA LVL) |
| devmap pel1a | Play the mission Burn Em' Out |
| devmap pel2 | Play the mission Hard Landing |
| Devmap pel1 | Play the mission Little Resistance |
| devmap pel1b | Play the mission Relentless |
| Devmap mak | Play the mission Semper Fi |
Level select codes
First unlock the game's console by going to Game Options and select "Yes" for the Game Console. Next open it up with the ~ key. Then, type in these codes to go to the level.
| Password | Effect |
|---|---|
| Devmap pby_fly | Play the mission Black Cats |
| Devmap see2 | Play the mission Blood and Iron |
| Devmap oki2 | Play the mission Blowtorch & Corkscrew |
| Devmap oki3 | Play the mission Breaking Point |
| Devmap pel1a | Play the mission Burn 'Em Out |
| Devmap ber3b | Play the mission Downfall |
| Devmap ber2 | Play the mission Eviction |
| Devmap pel2 | Play the mission Hard Landing |
| Devmap ber3a | Play the mission Heart of the Reich |
| Devmap pel1 | Play the mission Little Resistance |
| Devmap nazi_zombie_prototype | Play the mission Nacht der Untoten |
| Devmap pel1b | Play the mission Relentless |
| Devmap ber1 | Play the mission Ring Of Steel |
| Devmap mak | Play the mission Semper Fi |
| Devmap see1 | Play the mission Their Land, Their Blood |
| Devmap sniper | Play the mission Vendetta |
Unlockables
Modes
Complete certain objectives to unlock different game modes.
| Unlockable | How to Unlock |
|---|---|
| Veteran mode | Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies. |
| Zombie mode | Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies. |
Online Multiplayer Challenges
Complete the following challenges online to unlock the following:
| Unlockable | How to Unlock |
|---|---|
| Aperture Sight for Gewehr 43 | Get 75 kills with the Gewehr 43 |
| Aperture Sight for M1A1 Carbine | Get 75 kills with the M1A1 Carbine |
| Aperture Sight for MP40 | Get 75 kills with the MP40 |
| Aperture Sight for PPSh-41 | Get 25 kills with the PPSh-41 |
| Aperture Sight for STG-44 | Get 75 kills with the STG-44 |
| Aperture Sight for SVT-40 | Get 75 kills with the SVT-40 |
| Aperture Sight for Thompson | Get 75 kills with the Thompson |
| Aperture Sight for Type 100 | Get 25 kills with the Type 100 |
| Bayonet for Arisaka | Get 75 kills with the Arisaka |
| Bayonet for Kar98K | Get 75 kills with the Kar98K |
| Bayonet for M1 Garand | Get 75 kills with the M1 Garand |
| Bayonet for M1897 Trench Gun | Get 75 kills with the M1897 Trench Gun |
| Bayonet for M1A1 Carbine | Get 100 kills with the M1A1 Carbine |
| Bayonet for Mosin-Nagant | Get 75 kills with the Mosin-Nagant |
| Bayonet for Springfield | Get 25 kills with the Springfield |
| Bayonet for Type 99 | Get 75 kills with the Type 99 |
| Bipod for BAR | Get 25 kills with the BAR |
| Bipod for Browning M1919 | Get 25 kills with the Browning M1919 |
| Bipod for DP-28 | Get 25 kills with the DP-28 |
| Bipod for FG42 | Get 25 kills with the FG42 |
| Bipod for MG42 | Get 25 kills with the MG42 |
| Bipod for Type 99 | Get 25 kills with the Type 99 |
| Box Magazine for M1A1 Carbine | Get 150 kills with the M1A1 Carbine |
| Dual Magazines for MP40 | Get 150 kills with the MP40 |
| Extended Clip for Type 100 | Get 25 kills with the Type 100 |
| Flash Hider for M1 Garand | Get 25 kills with the M1 Garand |
| Flash Hider for M1A1 Carbine | Get 25 kills with the M1A1 Carbine |
| Flash Hider for STG-44 | Get 25 kills with the STG-44 |
| Flash Hider for SVT-40 | Get 25 kills with the SVT-40 |
| Grip for Double Barreled Shotgun | Get 25 kills with the Double Barreled Shotgun |
| Grip for M1897 Trench Gun | Get 25 kills with the M1897 Trench Gun |
| Rifle Grenade for Arisaka | Get 150 kills with the Arisaka |
| Rifle Grenade for Gewehr 43 | Get 150 kills with the Gewehr 43 |
| Rifle Grenade for Kar98K | Get 150 kills with the Kar98K |
| Rifle Grenade for M1 Garand | Get 100 kills with the M1 Garand |
| Rifle Grenade for Mosin-Nagant | Get 150 kills with the Mosin-Nagant |
| Rifle Grenade for Springfield | Get 75 kills with the Springfield |
| Round Drum for PPSh-41 | Get 75 kills with the PPSh-41 |
| Round Drum for Thompson | Get 150 kills with the Thompson |
| Sawed-Off Shotgun | Get 75 kills with the Double Barreled Shotgun |
| Sniper Scope for Arisaka | Get 25 kills with the Arisaka |
| Sniper Scope for Kar98K | Get 25 kills with the Kar98K |
| Sniper Scope for M1 Garand | Get 150 kills with the M1 Garand |
| Sniper Scope for Mosin-Nagant | Get 25 kills with the Mosin-Nagant |
| Suppressor for Gewehr 43 | Get 25 kills with the Gewehr 43 |
| Suppressor for MP40 | Get 25 kills with the MP40 |
| Suppressor for Thompson | Get 25 kills with the Thompson |
| Suppressor for Type 100 | Get 25 kills with the Type 100 |
| Telescopic Sight for FG42 | Get 75 kills with the FG42 |
| Telescopic Sight for STG-44 | Get 100 kills with the STG-44 |
| Telescopic Sight for SVT-40 | Get 150 kills with the SVT-40 |
| Telesopic Sight for Gewehr 43 | Get 100 kills with the Gewehr 43 |
Empire Earth III (3) & cheats
It's never a good sign when your boss apologizes in advance for assigning you a review so when Dan handed me a copy of Empire Earth III and said "I'm sorry," I was a little nervous to crack it open. I mean, I really, really liked the original Empire Earth, and I was even a fan of Mad Doc's first sequel. What could they possibly have done to depart so radically from the success of the previous game? In short, a lot. Fans of the series will be disappointed that the sequel removes much of the complexity and variety that separated Empire Earth from the other RTS games. Where the previous games had over a dozen distinct eras and tons of historical civs with unique bonuses, Empire Earth III reduces it down to bare essentials. You can play as the tech-heavy West, the population heavy East, or the unconventional Middle East. Beginning in the Ancient era, you'll have the chance to progress through to Medieval, Colonial, Modern and Future as the game progresses.
While simplicity has its place, it tends to go against the basic point of the franchise and is hardly sufficient to justify the box's claim that the game presents "the entire span of human history." What we're actually getting here is a game that avoids any semblance of historical accuracy and instead mashes together generic units into some broad historical and cultural groupings. Again, by itself that's not necessarily a bad thing in and of itself, but it's 180 degrees away from what I think most of us expected from the series.
Mad Doc has also removed complexity in other areas. Diplomatic relations are limited now to alliance and war, so players won't be able to craft specific proposals with the other players. The incredibly useful Citizen Manager from Empire Earth II is also gone, but you won't really miss it because the resource model has been scaled back as well. Now players will simply build warehouses to collect raw materials and construct markets to collect money. To further simplify things, the types of resources you collect don't even matter; you can build a tank just as easily out of fish as you can out of wood or ore. The caravans that run from your city center to your markets do allow for some interesting raiding opportunities but it's really the only interesting element in the entire economy.
Because there are no limits on the amount of resources you can collect or the amount of defenses you can build, battles can sometimes drag on a bit. There's still a population limit, so you won't be able to field large armies, and while it limits the opportunity for decisive victories, it's ultimately a good thing. Not only does it keep you from amassing framerate-killing armies but it also forces players to focus on the types of units they want to use for the coming battle.
Empire Earth III makes use of the rock-paper-scissors approach to unit design. As long as you've got the right balance of units to take on cavalry, infantry and support units, you can rest assured that you'll have a good chance of taking on any challenges. Throw in a couple of units designed to destroy buildings, and you'll be set for base assaults. The problem is that there are so few units to choose from and so few tech upgrades for them that each battle plays out pretty much the same. There are some significant adjustments you'll have to make as you more from era to era, but even then the battles start to take on a repetitive nature, especially when you consider that your enemies will be using the same types of units. There is a bit of variety, of course, because of the differences each culture brings to the table, but it's not enough to mix up the individual battles all that much.

Moving past how the game plays, the looks aren't much better. Though I don't have a problem with the colorful and stylized look of the units, the animations aren't very good and the performance leaves a lot to be desired. Ships jerk their way across the ocean and trebuchets slide around like they're on sheets of ice. The effects are generally nice, particularly the super explosions and the weather effects, but the game runs poorly, even on my brand new Alienware.
The background sounds are generally good but the audio portion of the game is hampered by the ridiculous jokes and Henny Youngman style one-liners that are constantly uttered by your units. Whether it's funny or not, it ruins the mood of the game.
Codes for EE3
Press enter while in game and type in any of these codes!
| Code | Effect |
|---|---|
| Loot | Adds 10k of every resource |
| era up | Advance to the next Epoch |
| idontcheat | Cheats Disabled |
| icheat | Cheats Enabled |
| convert | converts a selected unit |
| sea monkeys | instant build toggle |
| super cheat | Lots of cash, instant build, max pop cap, FOW turned off |
| play god | Makes all units and buildings invulnerable |
| taxes | Resources -100 |
| punish | Selected unit -20 HP |
| recharge me | Selected unit recharged to 100% power |
| give tech | Tech points +50 |
| max pop | Toggle max pop capacity |
| toggle fog | Toggles FOW On/Off |
| win | Wins the Scenario |
Article by : PC IGN
Sabtu, 03 Januari 2009
GTA IV & Cheats
Rockstar's vivid tale of Niko Bellic, an immigrant with convictions powerful enough to rocket him through the crumbling substructures of Liberty City's world of organized crime, is now out on PC. The Xbox 360 and PlayStation 3 games shipped this past April, and with this one you'll find a few alterations and additions those who waited are sure to appreciate. Despite what's been put in, if you've already played the console versions it's hard to recommend picking this one up, even though it now includes space for up to 32 players in its multiplayer matches and a robust, easy to use replay editor for recording and fashioning clips from your in-game actions. The Grand Theft Auto franchise rocketed to mass popularity after Grand Theft Auto III's release and the ground rules were set for a different style of game. Since then we've seen slight alterations and tweaks to the core formula with Vice City and San Andreas, and Grand Theft Auto IV represents another step forward. This is a game that strips down a lot of the more zany challenges from games past. You won't be doing any remote control helicopter missions or lowrider matching challenges here. Instead, the focus is on realism, a more mature sensibility, and bringing GTA into the present day. 



| Password | Effect | ||
|---|---|---|---|
| 468-555-0100 | Change weather | ||
| 486-555-0150 | Get a different selection of weapons | ||
| 486-555-0100 | Get a selection of weapons | ||
| 267-555-0150 | Raise wanted level | ||
| 267-555-0100 | Remove wanted level | ||
| 362-555-0100 | Restore armour | ||
| 482-555-0100 | Restore health, armor, and ammo | ||
| 948-555-0100 | Song information | ||
| 227-555-0142 | Spawn a Cognoscenti | ||
| 227-555-0175 | Spawn a Comet | ||
| 938-555-0100 | Spawn a Jetmax | ||
| 625-555-0150 | Spawn a Sanchez | ||
| 227-555-0168 | Spawn a SuperGT | ||
| 227-555-0147 | Spawn a Turismo | ||
| 359-555-0100 | Spawn an Annihiliator | ||
| 227-555-0100 | Spawn an FIB Buffalo | ||
| 625-555-0100 | Spawn an NRG-900 |
| Unlockable | How to Unlock |
|---|---|
| Assassin's Greed (20) | Complete all 9 assassin missions. |
| Auf Wiedersehen Petrovic (30) | Win all ranked multiplayer variations, all races and "Cops 'n Crooks", as both sides. |
| Chain Reaction (20) | You must blow up 10 vehicles in 10 seconds. |
| Cleaned The Mean Streets (20) | Capture 20 criminals through the police computer. |
| Courier Service (10) | Complete all 10 package delivery jobs. |
| Cut Your Teeth (5) | Earn a personal rank promotion in multiplayer. |
| Dare Devil (30) | Complete 100% of the unique stunt jumps. |
| Dial B For Bomb (10) | Unlock the special ability of phoning for a bomb to be placed. |
| Driving Mr. Bellic (10) | Unlock the special ability of taxi. |
| Endangered Species (50) | Collect every hidden package in the game. |
| Fed The Fish (5) | Complete the mission "Uncle Vlad". |
| Finish Him (15) | Complete 10 melee counters in 4 minutes. |
| Fly The Co-op (15) | Beat our time in ranked versions of "Deal Breaker", "Hangman's NOOSE" and "Bomb da Base II". |
| Full Exploration (20) | Unlock all the islands. |
| Genetically Superior (25) | Come first in 20 singleplayer street races. |
| Gobble Gobble (10) | Score 3 strikes in a row, a turkey, in 10-pin bowling. |
| Gracefully Taken (10) | Complete mission "I'll Take Her". |
| Half Million (55) | Reach a balance of $500,000. |
| Impossible Trinity (10) | Complete mission "Museum Piece". |
| It'll Cost Ya (5) | Complete a taxi ride without skipping from one island to another. |
| Join The Midnight Club (10) | Win a ranked multiplayer race without damaging your vehicle too much and with damage enabled. |
| Key To The City (100) | Achieve 100% in "Game progress" statistic. |
| King of QUB3D (15) | Beat the High Score in QUB3D. |
| Let Sleeping Rockstars Lie (10) | Kill a Rockstar developer in a ranked multiplayer match. |
| Liberty City (5) (20) | After meeting all possible friends, the ones left alive all like you above 90%. |
| Liberty City Minute (30) | Complete the story missions in less than 30 hours. |
| Lowest Point (5) | Complete mission "Roman's Sorrow". |
| Manhunt (15) | Complete the most wanted side missions from the police computer. |
| No More Strangers (5) | Meet all random characters. |
| Off The Boat (5) | Complete the first mission. |
| One Hundred And Eighty (10) | In a darts game score 180 with 3 darts. |
| One Man Army (40) | Survive 5 minutes on 6 star wanted level. |
| Order Fulfilled (10) | Complete all 10 Exotic Export orders. |
| Pool Shark (10) | Beat a friend at pool. |
| Retail Therapy (10) | Unlock the special ability of buying guns from a friend. |
| Rolled Over (30) | Do 5 car rolls in a row from one crash. |
| Sightseer (5) | Fly on all helicopter tours of Liberty City. |
| Taking It For The Team (10) | Be on the winning team in all ranked multiplayer team games. |
| Teamplayer (10) | Kill 5 players who are not in your team, in any ranked multiplayer team game. |
| That Special Someone (10) | Complete mission "That Special Someone". |
| That's How We Roll! (10) | Unlock the special ability of helicopter. |
| Top Of The Food Chain (10) | Kill 20 players with a pistol in a ranked multiplayer deathmatch. |
| Top The Midnight Club (20) | Come first in 20 different ranked standard multiplayer races. |
| Under The Radar (40) | Fly underneath the main bridges in the game that cross water with a helicopter. |
| Walk Free (50) | Lose a 4 star wanted rating by outrunning the cops. |
| Wanted (20) | Achieve the highest personal rank in multiplayer. |
| Warm Coffee (5) | Successfully date a girl to be invited into her house. |
| Wheelie Rider (30) | Do a wheelie lasting at least 500 feet on a motorbike. |
| You Got The Message (20) | Deliver all 30 cars ordered through text message. |
| You Won! (60) | Complete the final mission. |
Senin, 01 September 2008
The Sims 2 Apartment Life & Cheats
There are a few certainties in life … death and taxes are the two most often cited, but how about that as long as there is a Sims franchise, EA/Maxis will pump out expansions every couple of months.
Yep, it’s time once again and with Sims 2 Apartment Life, the supernatural gets a shot in the arm with the introduction of witchcraft. The element of witchcraft in the game is part of the new idea that Sims don’t have to own their own homes, but rather can rent. Of course there are rules for renting, like noise levels and making the rent on a timely basis, but the apartment element is surprisingly akin to the homeowners element. You will have visitors and develop social groups.

Part of the vampire element introduced several expansions ago allowed Sims to meet vampires and if they got friendly enough, that vampire might bite them and they would become a vampire. Werewolves got a similar treatment. Well, now it is time to give witchcraft a try. Sims can meet witches or warlocks and befriend them. If all goes well, they may be allowed to learn either the Ways of Light or the Path of Darkness.
When you head down that road, you get a spellbook and cauldron. The spellbook contains all your Sim will learn and the spells fall into three categories – good, neutral and evil. Good spells might include healing sick Sims, neutral allows for teleportation and evil includes starting fires and breaking up relationships.
And because there are witches, that means foregoing mechanical conveyances and riding on the broomstick.

Because some Sims do not make a lot of money, you can advertise for (and get) a roommate. The roommates are NPCs, and that means they operate under an independent AI. Sometimes the actions seem to make little sense, but generally they can work out fairly well.
As expansions go, Apartment Life adds some nice variety to the series. It does not add anything new in terms of the graphics engine but does bring in some nicer elements to the gameplay. The sound changes little.
Maxis (and EA) must be stretching it a bit to maintain viable content for the Sims 2 series – especially with Sims 3 releasing in 2009. But Apartment Life is a bit more robust than Free Time was in terms of behavioral modifications and that makes it a bit more fun
Codes
Apartment Cheats
Open the cheat box by pressing down Ctrl+shift+C
| Code | Effect |
|---|---|
| gameVersion | After typing 'expand' in, you'll see your game version in the cheat box. |
| changelotzoning [residential | community | apartmentbase] | Before rezoning a lot using this cheat, make sure there are no Sims currently living in the lot. To use this cheat, enter the lot that you would like |
| clearLotClassValue | clears any "changeLotClassification" cheat used on the lot and sets the lot class to the correct calculated value. |
| Expand | Expands or contracts the cheat window. |
| Help | Lists a handful of cheats for the game. |
| boolProp aptBaseLotSpecificToolsDisabled false | makes all building tools available for building apartments |
| printLotClass | prints the lot's class (low, middle, or high) as well as the corresponding numerical lot class value. |
| boolprop locktiles [true/false] | Set to 'false' and you can then place floortiles outside the lot. |
| Aging [on/off] | Set to 'off' and sims wont age. |
| changeLotClassification [low | middle | high] | This changes the lot classification of the lot. The lot will remain this classification until the following cheat is used. |
| Vsync [on/off] | Turning 'off' can increase game performance, but at the cost of slight graphical loss. |
| boolprop aptsublotspecifictoolsdisabled [true/false] | Use false to enable build/buy mode tools on apartment lots, and place objects outside of apartment room limits. |


